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ColorRing

An annular component whose angle maps to a single color channel.

Preview

svelte
<script lang="ts">
  import { ColorRing, useColor } from "@urcolor/svelte";

  const colorState = useColor("hsl(210, 80%, 50%)");
</script>

<ColorRing.Root
  bind:value={() => colorState.color, colorState.setColor}
  colorSpace="hsl"
  channel="h"
  innerRadius={0.85}
  class="relative block size-64"
  style="container-type: inline-size"
>
  <ColorRing.Track class="relative block size-full">
    <ColorRing.Gradient class="absolute inset-0 block" />
    <ColorRing.Thumb class="size-4 rounded-full border-2 border-white" />
  </ColorRing.Track>
</ColorRing.Root>

useColor returns an object whose color, hex and alpha members are getters, not refs. Keep the object rather than destructuring it, and bind with Svelte 5's function form, bind:value={() => colorState.color, colorState.setColor}, which pairs the getter with the setter.

The root must declare container-type: inline-size (or size): the thumb orbits in cqmin units, so it tracks the ring's size without measuring it.

Anatomy

svelte
<ColorRing.Root>
  <ColorRing.Track>
    <ColorRing.Gradient />
    <ColorRing.Thumb />
  </ColorRing.Track>
</ColorRing.Root>

Examples

Hue

A hue ring cycling through the spectrum. h is the HSL space's first channel, so channel could be omitted here.

svelte
<ColorRing.Root
  bind:value={() => colorState.color, colorState.setColor}
  colorSpace="hsl"
  channel="h"
  class="relative block size-64"
  style="container-type: inline-size"
>
  <ColorRing.Track class="relative block size-full">
    <ColorRing.Gradient class="absolute inset-0 block" />
    <ColorRing.Thumb class="size-4 rounded-full border-2 border-white" />
  </ColorRing.Track>
</ColorRing.Root>

Saturation

The same ring driving saturation instead. The channel's range and step come from the color space's channel config, so the ring wraps for hue and clamps here.

svelte
<ColorRing.Root
  bind:value={() => colorState.color, colorState.setColor}
  colorSpace="hsl"
  channel="s"
  class="relative block size-64"
  style="container-type: inline-size"
>
  <ColorRing.Track class="relative block size-full">
    <ColorRing.Gradient class="absolute inset-0 block" />
    <ColorRing.Thumb class="size-4 rounded-full border-2 border-white" />
  </ColorRing.Track>
</ColorRing.Root>

Ring thickness

innerRadius is the hole's radius as a ratio of the outer radius. It drives both hit testing and the thumb's orbit, so a thin ring stays clickable and keeps its thumb centred in the band.

svelte
<ColorRing.Root
  bind:value={() => colorState.color, colorState.setColor}
  innerRadius={0.85}
  class="relative block size-64"
  style="container-type: inline-size"
>
  <ColorRing.Track class="relative block size-full">
    <ColorRing.Gradient class="absolute inset-0 block" />
    <ColorRing.Thumb class="size-4 rounded-full border-2 border-white" />
  </ColorRing.Track>
</ColorRing.Root>

Start angle offset

startAngle is the number of degrees clockwise from 12 o'clock at which the channel's minimum sits.

svelte
<ColorRing.Root
  bind:value={() => colorState.color, colorState.setColor}
  startAngle={90}
  class="relative block size-64"
  style="container-type: inline-size"
>
  <ColorRing.Track class="relative block size-full">
    <ColorRing.Gradient class="absolute inset-0 block" />
    <ColorRing.Thumb class="size-4 rounded-full border-2 border-white" />
  </ColorRing.Track>
</ColorRing.Root>

Alpha in the gradient

channelOverrides defaults to { alpha: 1 }, which paints the ramp fully opaque. Pass false to let the current color's alpha through. The checkerboard the gradient already paints is what makes it readable.

svelte
<ColorRing.Root
  bind:value={() => colorState.color, colorState.setColor}
  class="relative block size-64"
  style="container-type: inline-size"
>
  <ColorRing.Track class="relative block size-full">
    <ColorRing.Gradient channelOverrides={false} class="absolute inset-0 block" />
    <ColorRing.Thumb class="size-4 rounded-full border-2 border-white" />
  </ColorRing.Track>
</ColorRing.Root>

Render delegation

Every part accepts a child snippet that replaces the element it would have rendered. The snippet receives the props the part built, including its behaviour attachment, so spreading them is what keeps the part working.

svelte
<ColorRing.Root bind:value={() => colorState.color, colorState.setColor}>
  {#snippet child({ props })}
    <section {...props}>
      <ColorRing.Track>
        <ColorRing.Gradient />
        <ColorRing.Thumb>
          {#snippet child({ props })}
            <button {...props}></button>
          {/snippet}
        </ColorRing.Thumb>
      </ColorRing.Track>
    </section>
  {/snippet}
</ColorRing.Root>

API Reference

Every part is also exported unnamespaced, ColorRingRoot, ColorRingTrack, ColorRingGradient, ColorRingThumb, alongside the ColorRing.* namespace. The root's context is readable with colorRingContext.get().

ColorRing.Root

The root container. Renders a <div> and owns the color, the pointer capture and the keyboard interaction for the whole family.

Extends HTMLAttributes<HTMLDivElement>.

PropTypeDefaultDescription
valueColor | string | nullThe color value. Bindable with bind:value.
defaultValueColor | string | nullThe color used until the first interaction when value is not bound. Falls back to hsl(0, 100%, 50%).
colorSpaceSpaceId'hsl'Color space (e.g. 'hsl', 'oklch').
channelstringAutoThe channel the angle maps to. Defaults to the color space's first channel.
startAnglenumber0Degrees clockwise from 12 o'clock at which the channel's minimum sits.
innerRadiusnumber0.7Hole radius as a ratio of the outer radius (0–1). Drives hit testing and the thumb's orbit.
disabledbooleanfalsePrevents the user from interacting with the ring.
onValueChange(color: Color) => voidCalled on every change, including mid-drag.
onValueCommit(color: Color) => voidCalled once at the end of an interaction.
classstringClass applied to the rendered element.
childSnippet<[ChildSnippetArgs]>Replaces the default element; receives the props it would have received.

TIP

channel, startAngle and innerRadius are spelled identically in React, Vue, Svelte and Angular. Unlike ColorWheel, ColorRing has no per-framework prop-name divergence.

Pointer input is only accepted inside the annulus. A press in the hole at the centre, or outside the outer edge, is ignored. The hole's size follows innerRadius.

ColorRing.Track

The annulus the thumb travels around. Sizing and positioning are yours; this part only publishes the state attributes the gradient and thumb are styled against. Renders a <div>.

Extends HTMLAttributes<HTMLDivElement>.

PropTypeDefaultDescription
classstringClass applied to the rendered element.
childSnippet<[ChildSnippetArgs]>Replaces the default element; receives the props it would have received.

ColorRing.Gradient

Paints the ring's conic color ramp, sampled from the root's color space and channel. Renders a <span> wrapper with a <canvas> inside; the wrapper carries the annulus mask, which applies to it and to every descendant, so one rasterisation cuts both the hole and the corners. The transparency checkerboard is this element's CSS background, which the canvas bitmap composites over. There is no Checkerboard part in this package.

Extends HTMLAttributes<HTMLSpanElement>.

PropTypeDefaultDescription
channelOverridesRecord<string, number> | false{ alpha: 1 }Lock specific channels to fixed values in the gradient. Set to false to reflect all channels from the current color, including alpha.
classstringClass applied to the wrapper element.
childSnippet<[ChildSnippetArgs]>Replaces the default <canvas>, not the wrapper; receives the canvas props, including the paint attachment. The checkerboard-and-mask wrapper is always rendered by this part.

ColorRing.Thumb

The handle, and the ring's only focusable element. It renders role="slider", takes tabindex="0" unless the root is disabled, and orbits in cqmin units at the middle of the annulus, rotated to the channel's current position.

The thumb is only a focus target and an ARIA surface; every value change is owned by the root, whose keydown listener sees the events that bubble up from here. There is no aria-orientation. A ring is neither horizontal nor vertical.

Extends HTMLAttributes<HTMLSpanElement>.

PropTypeDefaultDescription
aria-labelstringChannel labelOverrides the generated label, e.g. "Hue".
classstringClass applied to the rendered element.
childSnippet<[ChildSnippetArgs]>Replaces the default element; receives the props it would have received.

Data Attributes

AttributePartPresent when
data-disabledRoot, Track, Gradient, ThumbThe root is disabled.
data-draggingRoot, Track, ThumbA pointer drag is in flight.

CSS Variables

The transparency grid reads three custom properties and no component writes them, so a rule anywhere above the element wins:

VariableDefaultDescription
--urcolor-checkerboard-darkrgb(230, 230, 230)The darker of the two checks.
--urcolor-checkerboard-lightwhiteThe lighter of the two checks.
--urcolor-checkerboard-size16pxThe tile size, applied to both axes.

The grid is a single background shorthand, so an invalid value invalidates the whole declaration rather than its own layer. Keep overrides to a <color> and a <length>.

Accessibility

ColorRing exposes a single focusable thumb for the one channel the ring drives. Keyboard events are handled on the root, which sees them bubble up from the focused thumb.

ARIA Labels

AttributeDescription
role="slider"Applied to ColorRing.Thumb.
aria-labelDefaults to the channel's label, e.g. "Hue". Pass your own aria-label on the thumb to override.
aria-valuemin / aria-valuemaxThe channel's display-space range.
aria-valuenowThe channel's current value, in display units.
aria-valuetextThe value formatted with its unit, e.g. "210°" or "80%".
aria-disabledApplied to the root and the thumb when disabled is set. The thumb also drops its tabindex.

Keyboard Navigation

KeyAction
Arrow Right / Arrow UpIncrease by one step
Arrow Left / Arrow DownDecrease by one step
Shift + ArrowMove by 10 steps
Page UpIncrease by 10 steps (unaffected by Shift)
Page DownDecrease by 10 steps (unaffected by Shift)
HomeMove to minimum
EndMove to maximum

Both arrow axes drive the same angular value, so only the sign matters. When the channel is cyclic (a degree-formatted channel such as hue), stepping past the end wraps around instead of clamping. onValueCommit fires once on key release, not on every repeat.